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Old Sep 14, 2006, 08:41 PM // 20:41   #121
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Well I honestly hope it turns out the way you guys want it.

I play mine though with the SL so it's not going to bother me a lick.

Good luck guys.
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Old Sep 14, 2006, 08:51 PM // 20:51   #122
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Originally Posted by The Herbalizer
Sadly I bought Factions and I honestly hate it. The only things I like are the fast lvling and Alliance Battles. Factions in my honest opinion was a massive failure. Nightfall may be enjoyable with some sort of gate system but when I have 16 characters (I think) to take through it I doubt it will be enjoyable.
being called at times the number 1 fanboi i highlited the one thing i got from factions.

to my own personal likes of gameplay it was a waste.

i still have hopes for Nightfall with no *the game stops here for you* gates and have the prerelease/CE for it
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Old Sep 14, 2006, 09:49 PM // 21:49   #123
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The comparison between Mario and Metal Gear is totally out of line and off topic. This is a Comparison between a game and its Sequel...
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Old Sep 14, 2006, 09:53 PM // 21:53   #124
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Once you get out of the city, I actually like Factions. Of course, the city is like over half the game...

I like the Greens after you complete the game. That's actually the only reason my Warrior is going through... I want that Aegis Shield! (I already got the Dragoncrest Axe with my Necro).

I'm now slowly gaining Kurzick faction by doing quests, and since I've never been to the area before, I'm having a great time.

That said, I would have enjoyed Factions much more with no gates, and although I'm not going to make any dire threats of "never" buying a GW game again with gates, if Nightfall isn't 100% better than Factions, it'll definiately be a wake-up call. From what I've been reading, though, it doesn't sound like a problem.
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Old Sep 15, 2006, 10:17 AM // 10:17   #125
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Locked gates - force you take a particular path and force you to do missions over and over.

No locked gates - gives you the freedom to play in any order you choose and skip the stuff you're fed up with/don't like. Nobody forces you to explore or skip bits either, you just have the options. You can still do the story in sequence and rigidly stick to one path if you choose to do so.


Seems to me the defenders of locked gates just want to force people to play their way. The "it prevents noobs" later on argument has been debunked, witness by Factions. Inexperienced players still make it, being carried by groups. The "it ruins the game" has also been debunked, seeing as how Factions isn't really that popular overall compared to how Prophecies was anyway. I fail to see how if someone chooses to skip doing Vizunah Square for the 6th time, how that ruins it for me personally. Hell I'd probably follow them and skip it too, it's just that annoying. So that leaves the "play it my way or the high way" reasoning.

No locked gates gives you choices. Locked gates take away those choices. It really isn't hard to understand.

Besides, hopefully Nightfall will be big enough and have enough content that it doesn't need crutches disguised as gates to make it last longer...
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Old Sep 15, 2006, 11:13 AM // 11:13   #126
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the question is to have an option...and i like having that option in prophecies
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Old Sep 15, 2006, 11:22 AM // 11:22   #127
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Quote:
Originally Posted by Loviatar
i dont know that because Factions sales figures are impossible to find but Anet certainly is not giving figures bragging about them.
Dude please tell me where you get your numbers from IT'S A MYTH that factions has not sold well.

So please post some numbers to back your claim, the last time someone did he totally misread it and only noticed that NCSoft (the publisher) lost money, but that wasn't because of sales - sales were up by a big margin.

You WAN'T Factions to be a failure, but it's not - get over it.
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Old Sep 15, 2006, 01:21 PM // 13:21   #128
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Factions sold well but people class it as a failure as a matter of opinion not fact.
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Old Sep 15, 2006, 01:33 PM // 13:33   #129
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Number of sales is irrelevent if a large chunk of those buyers end up not playing it, or just going back to Tyria. Witness the more commonplace district hopping that goes on in Factions as people try to grab.. well, anyone!.. for a party. That hardly ever happened during the height of Prophecies' popularity.

For various reasons, and I think the artificially restrictive gates are a part of that problem, it's just apparently not popular as Prophecies was. If you get forced to replay several missions you don't particularly like, eventually you'll not bother attempting to do so (and consequently not get anywhere further with that char either) e.g. my mesmer is 12 months old and still stuck at Kaineng simply because I can't stomach going through every quest and mission needed all over again for the 5th+ time.

Which would you prefer to be in? A group of 8 where most are doing the mission because they want to as opposed to being in a group where 7 of them feel like they have to do the mission? I know which I'd prefer...
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Old Sep 15, 2006, 01:34 PM // 13:34   #130
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Yup. Ive seen people asking about Guild Wars on tons of other forums and people always say buy Prophecies and not Factions.
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Old Sep 15, 2006, 02:09 PM // 14:09   #131
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Back in Beta exploring was one of the g-d-est fun things to do. It is still true in prophecies today for me. I like being able to go into an area that is explorable with a group of humans and finding where some stuff is that we haven't seen. (Even more fun if you are some of the first people to do it).

It makes the world seem more real, more expansive and less constricting (now if only I could JUMP down that path about a foot instead of walking for 10 miles...:P)

Pro-gate arguements

I get lost, can't find my way to the next mission, or skip missions.

This being a multiplayer game, ask someone for directions or Anet could add a mechanic that would help direct you to the correct quest that leads you to the correct mission something of that sort. There is no reason to limit others just because you want to play the game straight through if other methods are availble to appease you.

Runners

Running is something that Prophecies was actually made with that in mind. The reason being: Gasp it could cut down on hours of play time for those who weren't interesting in grinding through the mission. Outside of previously mentioned Arena instances it does not harm others gameplay so why should it bother you? Johnny The Third is level 5 with 15k armor with gold he earned to get ran to buy armor he earned the gold for, so he didn't have to go through all the missions he did on Johnny the First and Johnny the Lactose Intolerant. Prophecies areas seem very active at just about any time a day, I would know my sleep pattern is so irregular that I have been on at all times of day and been to many areas at those times. If it really is that much of a problem you could easily limit it by having an NPC you had to talk to proceed. Then you might have Running teams which a whole team (minus one customer) would battle through an area and bring him there, though this wouldn't really be all that faster than just going through the areas.

Powerleveling

Again to me it is about choice, you wanna play your character from 1-20 in linear story fashion, fine you should have YOUR choice to play it YOUR way. There are many others out there who share this belief. So why should I be hindered from playing the way I want to that does not affect your way of playing and letting me explore on my own.

Botting

Nothing will stop this, unfortunatly.

I prefer to play though a series of missions once then just blast my way though the game asap after that, go back and do things I missed if I feel like it. I would much rather be in a group with people who wanted to be in the group than people who are like "oh boy, this stupid mission...again".
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Old Sep 15, 2006, 02:30 PM // 14:30   #132
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Quote:
Originally Posted by Durik Lakmor
Pro-gate arguements

I get lost, can't find my way to the next mission, or skip missions.
I never understood the "I get lost" argument, either.

I believe there is always a Primary quest or Mission active (except when you finish a Mission, and get ported to the next town, you need to talk to the first person you see).

People who've gotten "lost" in Prophecy: when did this happen?
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Old Sep 15, 2006, 03:11 PM // 15:11   #133
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What is it that is so important at the end of the storyline, that make ppl want to get there as fast as possible? Farming? Faction Grinding? or just hanging out beeing "uber" because you made it there.
I don't understand why ppl complaine about not having enough to do, when they want to skip over a big part of the game.

Yes, I want the gates gone so I can "free explore" but thats useally after I have done the missions, picked up the new skills along the road, got all the towns and outposts on the map.

If you are in to Pvp the rush is no longer nessesary(skill pak), so take your time enjoy the game, there is enough rush in real life.
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Old Sep 15, 2006, 03:13 PM // 15:13   #134
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[QUOTE]
Quote:
Originally Posted by majoho
Dude please tell me where you get your numbers from IT'S A MYTH that factions has not sold well.
you are mistaken on all counts

i NEVER gave sales figures on FACTIONS as they are not available.

in no post have i said Factions was not selling well and in some i have noted high ranking in top 10 sales charts.

point cleared up i hope

Quote:
So please post some numbers to back your claim, the last time someone did he totally misread it and only noticed that NCSoft (the publisher) lost money, but that wasn't because of sales - sales were up by a big margin.
the post i made if you go back to that reference stated this and i requote what i posted then
Quote:
However, operating income saw a downturn due to the one time write-off (approximately KRW 12.6 billion or US$13.1 million) of costs related to sluggish sales of Auto Assault(R), released in North America and Europe during the second quarter. Excluding this write-off, both operating income and pre-tax income grew by 64% from the previous quarter while operating income and pre-tax income declined by 17% and 11% respectively from the previous year.
this is in no way posting a negative or misread item

Quote:
You WAN'T Factions to be a failure, but it's not - get over it
i have never stated anything of the sort and still showed support by getting one for each account in spite of my not getting much out of it.

i have stated it is not my cup of tea but have never made a single post wishing it ill

clear?
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Old Sep 15, 2006, 03:24 PM // 15:24   #135
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Quote:
Originally Posted by Stockholm
Yes, I want the gates gone so I can "free explore" but thats useally after I have done the missions, picked up the new skills along the road, got all the towns and outposts on the map.
LOL. After you've done all that, what is left to "free explore"?

I don't want to "rush" either. But I feel like I have to "rush" through the parts of the game I dislike, in order to get to the parts I like, because there's no other choice.

I hate the locked gates. I can't say it any simpler than that. (and before someone goes off and accuses me of hating Factions or Guild Wars you couldn't be farther from the truth. I'm actually enjoying Factions a lot, now I'm finally out of the RED GORE city!)
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Old Sep 15, 2006, 04:52 PM // 16:52   #136
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Locked gates-will not be interested in NF at all.

Freedom to explore will make me very happy.
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Old Sep 15, 2006, 05:24 PM // 17:24   #137
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What I find kinda funny is, the people dedicated enough to the game to have an 8 page disscussion on locked gates... all are pre-ordering their games anyway to make sure they have them on go date and what not so they can rush out to see if the gates are locked.

Even if they are, you've still paid for your game. lol The company gets your money.

*Shrugs* There's a lot of hostility here for and against the gates and then aginst other people because they don't agree with "Your" Point of view.

Out of the dozens of people on this thread how many actually haven't preordered the game? I'd say a severe minority. None of you guys that go on for eight PAGES of rant about gates arn't getting the game if there's a locked gate. Who are you fooling? lol
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Old Sep 15, 2006, 05:31 PM // 17:31   #138
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Quote:
Originally Posted by Pepsi Jedi
What I find kinda funny is, the people dedicated enough to the game to have an 8 page disscussion on locked gates... all are pre-ordering their games anyway to make sure they have them on go date and what not so they can rush out to see if the gates are locked.

Even if they are, you've still paid for your game. lol The company gets your money.

*Shrugs* There's a lot of hostility here for and against the gates and then aginst other people because they don't agree with "Your" Point of view.

Out of the dozens of people on this thread how many actually haven't preordered the game? I'd say a severe minority. None of you guys that go on for eight PAGES of rant about gates arn't getting the game if there's a locked gate. Who are you fooling? lol
I can honestly say I havnt preordered it as I havnt had time and tbh the one extra char slot means nothing to me. I only want to make a Dervish and have a PVP slot.

Yeah I bet some people who dislike the gate system have pre-ordered it. But the question is will they be purchasing any further Chapters if there are gates in Nightfall. Yeah I enjoyed Prophecies but if Nightfall fails just like Factions did imo then I will not purchase another game in the Guild Wars series.
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Old Sep 15, 2006, 05:35 PM // 17:35   #139
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Quote:
Originally Posted by Pepsi Jedi
What I find kinda funny is, the people dedicated enough to the game to have an 8 page disscussion on locked gates... all are pre-ordering their games anyway to make sure they have them on go date and what not so they can rush out to see if the gates are locked.

Even if they are, you've still paid for your game. lol The company gets your money.

*Shrugs* There's a lot of hostility here for and against the gates and then aginst other people because they don't agree with "Your" Point of view.

Out of the dozens of people on this thread how many actually haven't preordered the game? I'd say a severe minority. None of you guys that go on for eight PAGES of rant about gates arn't getting the game if there's a locked gate. Who are you fooling? lol
What I think is funny is people going out of their way to write paragraphs that have absolutely nothing to do with anything.

Most people on this thread have not said "we won't be buying Nightfall if they have gates." Even I admit, if Nightfall has gates, but it's still an enjoyable game, I'd consider buying another GW product.

BUT.... forums are here to debate what we like / don't like about the game.

As long as people are arguing they "like" gates, (for whatever reason I'll never understand), I'll argue against them.

After all, Anet reads these forums, and it does influence their game design.
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Old Sep 15, 2006, 06:13 PM // 18:13   #140
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Locked gates for teh lose.

I loved the extra freedom I had in Prophecies.

Unlike in factions: " Oh theres a gate sweeeeet, new zone! .....Oh crap i forgot the quest that makes the guard teleport us to the zone inside, here I go....All the way back....on this sad sad day...."
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